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In a preemptive strike against community outrage, Diablo III (PC) lead producer Keith Lee explained the merits and practicality behind the game's new art direction at last weekend's Blizzard ...
Diablo III art director Christian Lichtner explains the design philosophies behind the game. ... Each of Diablo 3's areas has a distinct color palette with a single dominant hue.
The listing, pointed out by Kotaku, follows reports of a number of fans dissatisfied by Diablo III's brighter color palette as compared against the darker, less saturated look of previous Diablo ...
Diablo III’s game director talks about the colors and rainbows of the game’s art direction. It started with a rainbow. When the first promotional images from Diablo III emerged almost three ...
The last of the public Diablo 3 panels came at the very tail end of this year’s Blizzcon. Hosted by Lead World Designer Leon Boyarsky and Art Director Brian Morrisroe, the panel covered the art ...
Compared to Diablo III's brighter art direction when it first arrived in 2012, ... The dye system for Diablo IV will allow players to change the color palette of their armor pieces, ...